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Mouse Sensitivity Converter

Turn one game's sensitivity into another's using the real yaw values, and see the number that actually matters — how far you must move the mouse to spin a full 360°. Press Convert.

Written and reviewed by SM Arijul Islam · Last reviewed · Editorial standards · Report an error

Choose the game you are converting from; the equivalents table shows every supported game.

About the sensitivity converter

Every first-person shooter turns mouse movement into camera rotation at its own rate, called the yaw. Counter-Strike rotates 0.022 degrees per mouse count; VALORANT rotates 0.07. Multiply that by your DPI and your in-game sensitivity and you get degrees per centimetre of mousepad — which is the number that actually transfers between games.

Because yaw values differ, the same "1.0 sensitivity" is wildly faster in one game than another. This converter keeps your cm/360 identical across the whole list, which is exactly what your muscle memory needs when you switch titles.

The formulas

  • Degrees per mouse count = yaw × in-game sensitivity
  • cm/360° = (360 × 2.54) ÷ (degrees per count × DPI)
  • Equivalent sensitivity = degrees per count ÷ target game's yaw
  • eDPI = DPI × in-game sensitivity (only comparable inside the same game)

Yaw values used

Degrees rotated per mouse count in each supported game
GameYaw per count
Roblox0.39783
Rust0.11247
VALORANT0.07
Deadlock0.044
Counter-Strike, Apex, Source engine0.022
Marvel Rivals0.0175
Overwatch 2, Call of Duty, Warzone0.0066
Rainbow Six Siege0.00572958
Fortnite0.005555
The Finals0.001
Battlefield 60.00173623 × sens + 0.00231498
Battlefield 6 applies a small constant term as well as a slope, so its sensitivity curve does not pass through zero. The converter allows for that.

Typical cm/360 ranges

Common sensitivity ranges by genre
Stylecm/360°Who it suits
Very highunder 20 cmWrist aiming, extreme close-quarters
High20 – 30 cmFast movement shooters, some pros
Medium30 – 45 cmThe most common range in tactical shooters
Low45 – 60 cmArm aiming, precision headshots
Very lowover 60 cmLarge desk, heavy arm aimers and pros

Worked examples

  • 800 DPI at 1.0 in Counter-Strike is 0.022 degrees per count, so 914.4 ÷ (0.022 × 800) = 52.0 cm for a full turn.
  • The same feel in VALORANT needs 0.022 ÷ 0.07 = 0.314 sensitivity.
  • Doubling DPI halves the sensitivity you need: 1600 DPI at 0.5 in CS2 matches 800 DPI at 1.0.
  • An eDPI of 800 can mean 800 DPI at 1.0, or 1600 DPI at 0.5 — the same rotation, different mouse behaviour.

Frequently asked questions

Copy the cm/360 range if you want a starting point, but keep your own DPI. The same rotation speed is achieved by many DPI and sensitivity pairs, and forcing an unfamiliar DPI changes how the cursor feels on the desktop.
No. Scoped and ADS sensitivities are set separately in every game, so match the hipfire figure first and then tune the scope multiplier to taste.
The DPI setting decides how many counts the mouse reports per inch of movement. Higher DPI with lower sensitivity and lower DPI with higher sensitivity rotate you the same amount, but the higher DPI setting can feel smoother because the game receives more, smaller updates.
In practice yes. CPI — counts per inch — is the accurate term, but every gaming mouse and every game menu says DPI.

Common mistakes to avoid

  • Comparing eDPI across different games. It only means anything inside one title.
  • Changing sensitivity and DPI at the same time. Move one, then test.
  • Forgetting that mouse acceleration must be off, or the conversions stop being meaningful.
  • Ignoring the differences in field of view between games, which changes how the same cm/360 feels.

eDPI calculator

eDPI (effective dots per inch) is mouse DPI multiplied by in-game sensitivity: eDPI = DPI × sensitivity. An 800 DPI mouse at 1.5 in-game sensitivity is 1,200 eDPI, the same as a 1,600 DPI mouse at 0.75. eDPI lets you compare settings across players and games without converting every value.

Common eDPI combinations
DPISensitivityeDPI
4002.0800
8001.0800
8001.51,200
16001.01,600
32000.51,600

eDPI is only comparable within one game: the same eDPI in CS2 and Valorant does not give the same turn distance, because the two games apply different yaw constants. Use the converter above for the cross-game factor.

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