🖱️ Gaming
Mouse Sensitivity Converter
Turn one game's sensitivity into another's using the real yaw values, and see the number that actually matters — how far you must move the mouse to spin a full 360°. Press Convert.
About the sensitivity converter
Every first-person shooter turns mouse movement into camera rotation at its own rate, called the yaw. Counter-Strike rotates 0.022 degrees per mouse count; VALORANT rotates 0.07. Multiply that by your DPI and your in-game sensitivity and you get degrees per centimetre of mousepad — which is the number that actually transfers between games.
Because yaw values differ, the same "1.0 sensitivity" is wildly faster in one game than another. This converter keeps your cm/360 identical across the whole list, which is exactly what your muscle memory needs when you switch titles.
The formulas
- Degrees per mouse count = yaw × in-game sensitivity
- cm/360° = (360 × 2.54) ÷ (degrees per count × DPI)
- Equivalent sensitivity = degrees per count ÷ target game's yaw
- eDPI = DPI × in-game sensitivity (only comparable inside the same game)
Yaw values used
| Game | Yaw per count |
|---|---|
| Roblox | 0.39783 |
| Rust | 0.11247 |
| VALORANT | 0.07 |
| Deadlock | 0.044 |
| Counter-Strike, Apex, Source engine | 0.022 |
| Marvel Rivals | 0.0175 |
| Overwatch 2, Call of Duty, Warzone | 0.0066 |
| Rainbow Six Siege | 0.00572958 |
| Fortnite | 0.005555 |
| The Finals | 0.001 |
| Battlefield 6 | 0.00173623 × sens + 0.00231498 |
Typical cm/360 ranges
| Style | cm/360° | Who it suits |
|---|---|---|
| Very high | under 20 cm | Wrist aiming, extreme close-quarters |
| High | 20 – 30 cm | Fast movement shooters, some pros |
| Medium | 30 – 45 cm | The most common range in tactical shooters |
| Low | 45 – 60 cm | Arm aiming, precision headshots |
| Very low | over 60 cm | Large desk, heavy arm aimers and pros |
Worked examples
- 800 DPI at 1.0 in Counter-Strike is 0.022 degrees per count, so 914.4 ÷ (0.022 × 800) = 52.0 cm for a full turn.
- The same feel in VALORANT needs 0.022 ÷ 0.07 = 0.314 sensitivity.
- Doubling DPI halves the sensitivity you need: 1600 DPI at 0.5 in CS2 matches 800 DPI at 1.0.
- An eDPI of 800 can mean 800 DPI at 1.0, or 1600 DPI at 0.5 — the same rotation, different mouse behaviour.
Frequently asked questions
Common mistakes to avoid
- Comparing eDPI across different games. It only means anything inside one title.
- Changing sensitivity and DPI at the same time. Move one, then test.
- Forgetting that mouse acceleration must be off, or the conversions stop being meaningful.
- Ignoring the differences in field of view between games, which changes how the same cm/360 feels.
eDPI calculator
eDPI (effective dots per inch) is mouse DPI multiplied by in-game sensitivity: eDPI = DPI × sensitivity. An 800 DPI mouse at 1.5 in-game sensitivity is 1,200 eDPI, the same as a 1,600 DPI mouse at 0.75. eDPI lets you compare settings across players and games without converting every value.
| DPI | Sensitivity | eDPI |
|---|---|---|
| 400 | 2.0 | 800 |
| 800 | 1.0 | 800 |
| 800 | 1.5 | 1,200 |
| 1600 | 1.0 | 1,600 |
| 3200 | 0.5 | 1,600 |
eDPI is only comparable within one game: the same eDPI in CS2 and Valorant does not give the same turn distance, because the two games apply different yaw constants. Use the converter above for the cross-game factor.