🖱️ Gaming
In-Game Sensitivity Converter
Turn your DPI and in-game sensitivity into eDPI and a 360° turn distance. Pick a game or enter its yaw value, then press Convert.
About the In-Game Sensitivity Converter
eDPI is DPI multiplied by in-game sensitivity. It lets you compare two players on the same game, but it does not compare across games, because each engine has a different yaw constant — the number of degrees the view turns per mouse count. A Valorant sensitivity of 0.4 is not the same as a CS2 sensitivity of 0.4.
The cm/360 figure is the physical distance you must move the mouse to turn a full circle. It is the portable measurement: if a CS2 player uses 52 cm/360, a Valorant player can match the feel by finding the sensitivity that produces the same distance. Use the game preset to load its yaw constant.
How the calculation works
- eDPI = mouse DPI × in-game sensitivity.
- Degrees per inch = DPI × sensitivity × yaw.
- cm/360 = 360 ÷ (DPI × sensitivity × yaw) × 2.54.
- in/360 = 360 ÷ (DPI × sensitivity × yaw).
Reference values
| Game | Yaw (degrees/count) | Typical eDPI | cm/360 at 800 DPI |
|---|---|---|---|
| CS2 / CS:GO | 0.022 | 800–1,200 | 52–35 cm |
| Valorant | 0.070 | 200–400 | 73–36 cm |
| Apex Legends | 0.022 | 800–1,600 | 52–26 cm |
| Overwatch 2 | 0.0066 | 2,400–4,800 | 58–29 cm |
| Custom | your value | — | — |
Worked example: matching Valorant to CS2
At 800 DPI and 0.4 Valorant sensitivity, eDPI is 320. The yaw is 0.07° per count, so the mouse turns 800 × 0.4 × 0.07 = 22.4° per inch, or 40.8 cm per 360°. To match that in CS2 (yaw 0.022), the sensitivity is 22.4 ÷ (800 × 0.022) = 1.27.
That conversion is approximate because the games apply their yaw constants differently and may have acceleration or smoothing settings. Test the result in a practice range rather than trusting the number blindly. The cm/360 figure is the portable part; eDPI is not.
DPI, polling rate and mouse counts
A mouse reports counts, not centimetres. DPI — more accurately CPI, counts per inch — states how many counts the sensor produces per inch of movement, so 800 DPI and 0.4 in-game sensitivity produce 320 counts per 360°, the figure usually called eDPI. Changing DPI and sensitivity in opposite proportion leaves the turn distance unchanged but can alter smoothing and rounding.
Polling rate affects latency rather than distance: a 1,000 Hz mouse reports every millisecond, a 125 Hz mouse every eight. Higher polling reduces input lag but increases CPU load and, on wireless mice, battery drain. None of it changes the cm/360 figure, which remains the portable way to compare settings between games.